AI Insights · Timothy · April 2025
Performance of Top 5 Slime Games on iOS in Switzerland, Q1 2025
Explore the performance trends of the top 5 slime games on iOS in Switzerland during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the slime game category on iOS in Switzerland showcased interesting trends across the top five apps, as reported by Sensor Tower.
PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced fluctuations in weekly revenue, peaking at around $558 in early January before gradually declining to $435 by the end of March. Downloads showed a downward trend, starting at 419 and dropping to 115. Active users remained relatively stable, slightly decreasing from 2608 to 2408 over the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. did not generate revenue during this period. Weekly downloads decreased significantly from 215 to just 16 by the end of March, while active users also saw a decline from 664 to 288.
Super Slime Simulator by Dramaton LTD showed a modest revenue increase, with earnings rising from $14 to $35. The app’s downloads fluctuated, peaking at 114 at the start of the quarter and dropping to 13. Active users followed a similar pattern, starting at 369 and ending at 205.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw revenue increase steadily, reaching $89 in late February before closing the quarter at $66. Downloads were inconsistent, with peaks and troughs, while active users slightly decreased from 193 to 151.
Slime Simulator: Stress Relief by ASMR AI Games, released in March, had a modest start with revenue reaching $6 at the end of the month. Downloads were highest at launch with 61, declining thereafter.
For more detailed insights, visit Sensor Tower.